Weapons and Scopes – Carrier Command 2 Guide & Walkthrough At times, it may be tempting to leave this post empty to focus on more combat-oriented systems, however it’s highly recommended to always have a helmsman ready to move a ship and act as a lookout due to their wide frontal view from the bridge. There are also a number of miscellaneous switches that can turn on headlights or lock steering for even greater control. Players will have a multitude of screens and instruments to give them important readouts, including speed, direction, depth, and topography (the topographical maps can be customized with various filters). The helm bridge system is responsible for the movement and steering of the ship. This bridge system is slightly more important than the previous two, but it still won’t necessarily need constant watch or control compared to the next several systems.
Of the three vitals to keep tabs on, the hull is most critical, especially in combat, as players can direct repairs towards various parts of the ship, while fuel simply needs to be managed and power needs to stay on. If the power is off, the carrier will be dead in the water and players won’t be able to do anything. If the hull or a subsection reaches 0% integrity, then a weapon will go offline or the ship will sink. If fuel runs out, the carrier won’t move. To the front-left side of the bridge, teams will see the vitals section of the bridge with readouts on the carrier’s fuel, hull, and power status, as well as a transmission log for players to listen to any voice messages. Vitals – Carrier Command 2 Guide & Walkthrough
Just like the inventory and logistics system, drone loadout is also one of the less important systems and will be most relevant before combat begins when players decide on their force compositions to face oncoming threats. Players can use the drone loadout screens to change the weapons and equipment on their vehicles. Here, players will see two columns on each monitor representing the status of both their surface drones (left column) and aerial drones (right column). The two drone loadout monitors can also be found on the left side of the bridge in-between the two inventory screens. This system can be safely ignored in combat, but can be referred to during downtime for the team to discuss supplies and strategy. Players will have access to two monitors and three tabs covering their supply stock, an economic map of all the islands, and the status of any supply barges available to the team. The role of this system is to track supply orders and island benefits, meaning that this system answers for the strategic resource management dimension of the game.
The inventory and logistics carrier system is situated on the left side of the bridge and is the least important feature of the ship. Inventory and Logistics – Carrier Command 2 Guide & Walkthrough To optimally operate the carrier, players are encouraged to have between four and eight players on their team to cover the most important systems. While it might be tempting to discover a team to fill every single position, realistically speaking, not every post requires attention at all times. We will certainly go over the bridge going from left to right.